![]() Pick an area for a new subdivision, draw roads till it's saturated with buildable areas, designate the zoning, place a very simplistic water pipe network, add access to electricity, wait for the population to fill in. ![]() Yeah, I've found that once you get a basic grasp of traffic and how to place services, the gameplay becomes pretty uneventful. What gameplay there is is 90% road design and traffic management, making it sometimes feel one-dimensional. ![]() However it's rather forgiving and easy, expect a creative sandboxy experience not a tough management challenge.
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